"Where Machine Sleeps" - Texturing Mentorship 2026
After overcoming many obstacles, I’ve finally managed to put together the project I worked on during the Texturing mentorship with Claudia Marvisi.
I really had fun with this project, a lot of udim, so many layers, and a big plate of spaghetti nodes in Mari.
I used Maya to do UV, lighting, and composition. Mari and Substance Painter to do the texturing part, Arnold for the render, Nuke for compositing, and After Effects for editing and final touches.
I’d like to thank Claudia from the bottom of my heart for everything she’s taught me and, above all, for the way she went about it.
I’d also like to thank David Letondor ( https://www.artstation.com/davidletondor ) for letting me texture his stunning mecha
I hope you like it, see you next time!