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Crocodile - texturing & Lookdev

Hi Everyone!
I want to share with you another step of my journey inspired by @zakboxall's texturing tutorial focused on creature texturing. I wanted to learn more about organic texturing, and this was a great opportunity to try a different workflow.
The displacement maps were provided from Zbrush, and the crocodile asset was modeled by Penggao Yu.
I am responsible for texturing, Lookdev & Compositing. I used Mari for texturing, Maya and Arnold for the Lookdev part and Nuke to realize the compositing.
I learn a lot with this project, I picked up some new tips and tricks and I'm very happy for the result.
Hope you like it!

Main Render

Main Render

Closeup01- Tail Render

Closeup01- Tail Render

Second Main Render

Second Main Render

Closeup02- Side

Closeup02- Side

Turn Around

Texturing Maps